Quick Start

Object of the Game

Dr. I. O. Silver is a semi-world famous hi-definition scientist, software engineer and renowned hardware nut. The Professor is forever attempting to build the new fifth generation "Super Computer" from the array of integrated circuits computer chips on the Apple II, iPhone, iPad or Android screen. Your job is to help him. 


You will work within a one simulated-year deadline and constantly be harassed by a gang of computer "bugs" which will try and rob you of your most valuable asset--time. You can, however, earn even more money by trapping these pesky critters inside a group of blocks. 

Get rich being a pusher...


A chip pusher, that is. The object of I. O. Silver is to move the Professor around the screen and push together all of the chips of the same color, thus combining them and creating circuit boards and other parts which ultimately create a Super Computer. For each Super Computer built, you get a HD medal and tons of imaginary cash. 

Short of that lofty goal, the object is to survive and earn as much money as possible by combining as many chips and other computer parts as you can. 

additional computing

Besides getting the all-time highest score (and becoming famous), there is no way to actually "win" the game. Like life at a real high tech start-up, you have to keep pushing until you die. [No, we are not keeping bitterness and resentment all bottled up... we let it out frequently.]

The Can-You-Win Controversy

You can finish all the levels and build a Super Computer and therefore finish the game. Publisher Randy says that feels like winning to him, but the fact is someone else can do the very same thing and earn more money than you did, and therefore displace you in the all-time high score list. That doesn't sound like winning to some of us, so you'd better try to run up the score. 

To progress from level to level, you must earn "execution points" that at least equal the number of your current level. So if you are on level one, you have to earn one execution point to be allowed to proceed to level two. You would be correct in assuming this makes each level incrementally more difficult than its predecessor. If you are brave, you can hang out on a level longer than you have to so you can earn more money--this is one way to run up the score.

Two Ways to Play

Whether you're playing the new-fangled high definition version or the "retro" 8-bit looking version, there are two different ways you can play I.O. Silver:

1. The high-pressure Arcade Workshop


2. The take-your-time Strategy Lab. 

CAVEAT: We never said this would be easy.

Actually, playing I. O. Silver is quite easy. Creating the Super Computer, however, is pretty dad-burn difficult and may even seem impossible at first, until you get a feel for the game and develop a working plan. Or a plan that works. 

Game Controls

We're talking iPhones, iPads, and other mobile devices folks. Your index finger is the game controller. If you happen to be missing yours, I've played with my thumb, too (don't ask). Just swipe anywhere in the direction you want the professor to go, keeping in mind he cannot travel diagonally. He's an up, down, or sideways kind of guy.

Quick Play Summary

Once you have swiped him into moving, do note that the good professor moves until you swipe him to go another way or he runs into a chip. If he is chip-stopped, an additional swipe in the direction of the chip and the professor will shove the chip into motion.

This is where it gets interesting. The chip will now keep moving in the direction of the push until it hits another chip or wraps completely around and kills the professor from behind. That last part is not a desired outcome.

The beginning of a new level, the professor in repose. 


On a different level, the professor has moved a few blocks and is about to push the red one. Can you guess what will happen?


If you guessed that the Professor would have a quick demise, you were correct. The block wrapped and caught the unwary Prof from behind:


Thanks to the animation and sounds, young children often prefer killing off the professor to actually making money. This is why we don't let children play with our phones and tablets (or work for start-ups... where the adults already act like children).

Back at the lab, the real goal is to merge chips of the same color. Something a bit more like this... Here the professor is setup to push the yello chip near the middle:

push setup

We swipe right to push the block, and we get sparks and money!


Once you start combining chips you'll notice that you're earning money, and quite rapidly, too. That's the goal--you and the professor are materialistic capitalists, after all. You also earn "experience" points*. You'll need more experience points than your current level number to be able to move to the next level. You can get more information about points in the detailed Playing the Game section.

*In real life, experience points are what software developers at start-ups get when their stock options end up worthless. This game enables you to experience life at a start-up firsthand. It is a very realistic simulation in many ways.